import mx.core.*;
var my_canvas:Canvas = new Canvas();
var my_uic:UIComponent = new UIComponent();
var my_sprite:Sprite = new Sprite();
my_canvas.addChild(my_uic);
my_uic.addChild(my_sprite);
Tuesday, November 10, 2009
AS3: Adding a Sprite as a child to a Flex Container for example a Canvas
From http://www.sebastiaanholtrop.com/archives/3 use:
Sunday, November 8, 2009
Flex 3: Adding you custom component sources in the compiler
Rather then copying custom or external code libraries to your source, it is better to add it using mxmlc compiler option "--source-path=/your/path/here".
Thursday, November 5, 2009
AS3: Enabling scaling in AS3 for your games or movies
By default AS3 set scaling to NO_SCALE. If you want to override this so that your games or movies scale properly use:
once your stage has been initialized.
stage.scaleMode = StageScaleMode.SHOW_ALL;
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